

TOTAL OVERDOSE PC DISABLE AUTOSAVE SERIES
While there is a series of underlying goals, there's no one demanding you do anything immediately, although some missions are sequential. Ram's rampage is a third-person gun frenzy, all built around a freely explorable city. Other bits and pieces join up in the mix, forming a pie that you'll be sure you played before, but you can't stop eating another slice or two. It's a third-person shooter with bullet time and diving slow-motion dodges right out of Max Payne the ability to roam about the city freely while stealing cars and generally causing mayhem flows right out of Grand Theft Auto III and the firepower, huge fights, rampaging explosions are more akin to Mercenaries than anything else. To describe Total Overdose is to run through a shopping list of the best elements from a half dozen or so other games. Did I mention he's trigger happy, prone to violence, likes lighting things on fire and kicking the ever-loving crap out of everything that doesn't kill him first? That he likes to crash cars and blow up buildings and empty entire clips into "bad guys?" Yeah, subtle he ain't, but Ram is the only thing standing between the cartel imploding and Los Angeles continuing to be a haven for drug peddling fat cats. With a record that no disc jockey would play. Of course, this ignores a few minor details, like the fact that Ram's in prison. It's quite simple: send Ram in instead of Tommy, take it subtle and slow, and worm back into the heart of the cartel. Or does it? Our man Tommy, the now disabled agent, just happens to have a twin brother, Ramolito, who's a dead ringer for Tommy. Pack up your bags and let's go home the bad guys have won. Note the whole past tense there - an unfortunate tango with a hand grenade leaves our plucky agent in absolutely no condition to go stomping about Los Toros, and that ruins everything.

Not two weeks before the game gets itself up and started, one of the best agents the Drug Enforcement Agency has to offer was just about to get the best information he'd ever stumbled on, enough to break through a huge cartel, and maybe even find out what happened to his father years ago. I'm sure you're all really alarmed by the idea that there are a lot of drugs and guns crossing our borders, but please try and suspend your disbelief for just a moment. At the end of the day, though, the visceral, military chaos of Mercenaries has been my personal favorite for some time.Īnd now, that's a spot that's gonna have to be shared.ĭeep in the heart of Mexico lives crime. It's been a long year since then, and while the PC version of Grand Theft Auto: San Andreas gave it a run for its money alongside a sea of wannabes. Those of you who remember such things may recall that at the top of our calendar year here at WorthPlaying, I got a chance to dish out kudos to Mercenaries, lauding its freeform gameplay and dedication to healthy amounts of violence. Meet über-cool characters and take part in missions with a strong whiff of tequila.Buy 'TOTAL OVERDOSE': Xbox | PC | PlayStation 2.Take down your enemies with a free-style combat and stunt system that gives you more outrageous moves than you can shake a hot chili at.A rich storyline as it takes you through 18 different environments, from the seedy red light district of Los Toros to the depths of the Mexican desert.This can be the perfect Latino gangsta sandbox game you were looking for all your life! Hilarious special moves and a huge amount of weaponry makes Total Overdose as frantic and fun an adventure as you could ever hope to find, and a red-hot latin soundtrack fits the action perfectly. An amazing combat system keeps the action intense, mixing third person action with an incredible combo system for maximum carnage - and maximum replayability. Take control of Ramiro Cruz, a man on a crazy mission through Mexico's drug-fuelled underworld. But, Tommy has had an accident with a hand grenade and now Ramiro must take his brother's place in an undercover operation closing in on the ruthless drug cartel overlord Papa Muerte. Two weeks later, Ernesto's son, Ramiro Cruz is hauled out of jail by the DEA to be told his twin brother, Tommy, works for them as an undercover agent and has some new information about their father's death.

He never made it home, the tragic victim of an alleged 'overdose’. The year is 1989 and deep in the sweltering heat of the Mayan jungle, camouflaged among the Inca ruins, Ernesto Cruz catches his breath for a few moments and admires his handiwork, bodies strewn across the temple ruins, as he makes a last gasp effort to board a DEA plane to take him to safety.
